BACKGROUND
I originally started coding in late 2001 with the GameMaker program. Almost a decade later, in early 2011, I began working on Lost Archives. I tried to show off everything I had learned about GameMaker and programming on my own in the past decade and I pushed GameMaker 7 to the limits of what it could do without relying entirely on external dll's to replace large chunks of the original engine.
I made the best artificial intelligence I could manage at the time, I added some basic rag doll properties to defeated players, I added online functionality including a matchmaking system and AI bots that would dynamically join and leave a match when players left or joined. Of course, I also included features I discovered in the past decade of working with GameMaker such as physical bullets which are affected by travel time and gravity, how to customize a character's behavior through the use of active and passive items, and how to track a player's stats and performance over time.
Unfortunately, this was also the last game I made in GameMaker because it caused me to realize the limitations of that program. I tried looking for a game engine better than GameMaker at this point, but I was not happy with any engine I tried until I began to make my very own 2D game engine, Fenrir, in 2014.
FEATURES
SPECIFICATIONS
Language: GML
Engine: GameMaker
Developed on: Windows Vista 64-bit
Known to work on: Windows Vista 64-bit, Windows 7 64-bit, Windows 8.1 64-bit
Compatibility: Will crash on Windows 8 or above unless the game is started with the -noaudio -offline parameters
Download size: 24.6 MB
DOWNLOAD
Version 1.0.0 - Here (External Link)
I originally started coding in late 2001 with the GameMaker program. Almost a decade later, in early 2011, I began working on Lost Archives. I tried to show off everything I had learned about GameMaker and programming on my own in the past decade and I pushed GameMaker 7 to the limits of what it could do without relying entirely on external dll's to replace large chunks of the original engine.
I made the best artificial intelligence I could manage at the time, I added some basic rag doll properties to defeated players, I added online functionality including a matchmaking system and AI bots that would dynamically join and leave a match when players left or joined. Of course, I also included features I discovered in the past decade of working with GameMaker such as physical bullets which are affected by travel time and gravity, how to customize a character's behavior through the use of active and passive items, and how to track a player's stats and performance over time.
Unfortunately, this was also the last game I made in GameMaker because it caused me to realize the limitations of that program. I tried looking for a game engine better than GameMaker at this point, but I was not happy with any engine I tried until I began to make my very own 2D game engine, Fenrir, in 2014.
FEATURES
- AI uses a combination of raycasting, "vantage points*", and GM's built-in pathfinding to traverse maps and flank other players
- Over 40 unique weapons with varying play styles that can be modified in a variety of ways to fit a player's preferences
- Story mode which offers 6 unique bosses that require strategy and pattern recognition to defeat
- Variety of multiplayer game modes; all of which can be played by the AI effectively
- New equipment unlocks for weapons over time, even the weapons you do not use - do not get stuck using the same gun forever
SPECIFICATIONS
Language: GML
Engine: GameMaker
Developed on: Windows Vista 64-bit
Known to work on: Windows Vista 64-bit, Windows 7 64-bit, Windows 8.1 64-bit
Compatibility: Will crash on Windows 8 or above unless the game is started with the -noaudio -offline parameters
Download size: 24.6 MB
DOWNLOAD
Version 1.0.0 - Here (External Link)